Red Horizon | UE4 + Wwise

Blueprint Coding + Interactive Sound Design

Based on Ben Tristem’s excellent Mars Marine assets, gameplay interactions, scripting, coding, sound and music design, and integration enliven this wave-based top-down shooter. Additional gameplay design and integration, as well as full sound and music redesign via Audiokinetic's Wwise middleware added atop in-engine blueprint coding.

Unreal Engine Blueprint Game Developer Certificate

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Ziggy's Not So Good Cosmic Adventures

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The Cure | Dark Ages Apothecary Simulator